Today I worked on vector math to eventually implement back-face culling. I spent about an hour on that and then I ported the renderer so far to PICO-8:
And it only took about 30 minutes! Working in C really makes me appreciate how much PICO-8 does behind the scenes. PICO-8 can’t load files directly, so I slapped together a Python script to convert OBJ files to a string I can paste into PICO-8. I wanted to use C, but I was low on time. I’d like to rewrite it in C, though. That’s all for today!
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