Z-buffer! It was really quick to add (1 hour). I already had per-pixel Z values from the texture perspective correction code. It looks really cool if I intentionally display the pixels backwards:
Tomorrow I should be implementing a better camera!
Z-buffer! It was really quick to add (1 hour). I already had per-pixel Z values from the texture perspective correction code. It looks really cool if I intentionally display the pixels backwards:
Tomorrow I should be implementing a better camera!
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This is an amazing journal that you kept, Jacob!
Great stuff.
Thanks! I really enjoyed your course! :D