Reverse Bird, Prototyping 1

This happened while I was trying to reduce the amount of spin xD

Today I’ve been playing some of the original Flappy Bird. If I’m making a Flappy Bird clone, I may as well do it right and reference the original. While playing, I noticed that the bird’s rotation and jump are much more relaxed than I remembered.

On the coding side, I fixed a bug where the pipes followed the bird instead of keeping a global height. I still haven’t added collisions, but they should be easy: because I’m only displaying everything rotated, I can perform collision checking on the non-rotated scene.

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