Sprite Rotation in PICO-8, 2

Today I worked more on sprite rotation, but it seemed best if I used filled triangles instead of sprites. I ported the triangle fill function from my 3D render and with that working, here’s a prototype of Reverse Bird:

It’s still missing collisions and everything else that would make it a finished game, but the concept is done. There are a lot of Flappy Bird clones, but I haven’t seen any that rotate the camera instead of the bird. Probably because it’s an awful idea xD

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