Playing “Machinarium”, #2

Some of the puzzles so far are tricky and they remind me of puzzles in interactive fiction. The point-and-click mechanic feels like it takes the infinite possible solutions of interactive fiction and compresses them down to a manageable size.

Leave a comment

Your email address will not be published. Required fields are marked *

Your data is processed in accordance with my privacy policy. Comments are manually approved and may take a while to appear.