7 Days of Nothing, #4

Today I thought about Godot’s game object system. Godot is a game engine I started learning earlier today and its system for handling game objects is very intuitive. Everything is a node: scenes, objects, UI elements, everything. Nodes can contain other nodes and there’s no distinction between nodes being part of their parent node or merely being contained by it. It’s so much easier to understand than Unity’s prefab system. Also, GDScript feels just like Python. I’m really loving Godot so far. I’ll see you tomorrow!

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