Today I thought about the differences between making games in Godot and PICO-8. Using Lego as an analogy: PICO-8 is like making all your own custom bricks and then building with them. Godot is like a huge bucket of bricks and the process is learning how to connect them and making a few custom bricks. I’m sure there’s more custom bricks on bigger projects, but it feels more like putting pieces together than making everything from scratch. There’s definitely upsides to making everything from scratch; I wouldn’t have learned about Verlet integration if PICO-8 included a physics engine. I feel like it’s good to have both: an everything-from-scratch engine and a more general purpose engine.
In review of this series, I really enjoyed it. On busy days, it was a breath of fresh air to have some time dedicated to doing nothing. If it sounds interesting to you, I’d definitely recommend trying it.
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