I made some progress reversing the file, but I’ve hit a dead end. I found the data block with the vertex coordinates, and I was able to convert it to an OBJ file and import to Blender, but the other data blocks elude me. I’m expecting at least UV coordinates and vertex normals. For the UV coordinates, I can’t find any float32 values between 0 and 1. Maybe they aren’t stored as floats. Maybe I should research other 3D file formats to see how they store UV coordinates.
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