Sprite Rotation in PICO-8, 2

Today I worked more on sprite rotation, but it seemed best if I used filled triangles instead of sprites. I ported the triangle fill function from my 3D render and with that working, here’s a prototype of Reverse Bird:

It’s still missing collisions and everything else that would make it a finished game, but the concept is done. There are a lot of Flappy Bird clones, but I haven’t seen any that rotate the camera instead of the bird. Probably because it’s an awful idea xD

Leave a comment

Your email address will not be published. Required fields are marked *

Your data is processed in accordance with my privacy policy. Comments are manually approved and may take a while to appear.