Today I started playing Punishment by Messhof. It was really hard to find a download link. All the links I could find were broken and the internet archive didn’t have them saved, either. I finally found a reddit post with a link to the game in the comments (thanks to u/Alchemillia_ and u/Imasgrohn!) I’m not…
Category: Uncategorized
Playing “Machinarium”, #7
Today I finished playing Machinarium. Everything about it is so good. The soundtrack is amazing. The puzzles are great. The vibe is perfect. The art style and the soundtrack work together perfectly to create an atmosphere unlike any other game I’ve played. My playthrough took 8 hours and 40 minutes. I got the game on…
Unscripted, #8
Almost all my recent posts have been about playing games, probably because that’s all I’ve been up for lately. I have this expectation that everything I post has to be original things I make or about learning things; it’s what I did for the first 6 months. I guess I don’t want to only post…
Playing “Getting Over It”, #15
I’m finally playing on PC and I hope to answer a question I’ve had from the start: is playing on PC easier? I’ve completed 4 runs so far and wow, it’s almost like the game was meant to be played on PC. The hammer is more precise, faster, and seemingly more powerful than the mobile…
Snow Day!
It’s snowing! I might lose power later, so I wanted to do a post now. I tried to write a haiku, but the format didn’t work with what I was trying to say. Here it is anyway:
cars driving
snowplows sliding
I’m watching the snow
Playing “Zip—Zap”, #1
Recently I’ve been playing Zip—Zap by Philipp Stollenmayer, a delightful one-button physics puzzle game. I’m surprised by the number and variety of puzzles with only one input. The later puzzles especially are deceptively tricky and super satisfying to solve.
Unscripted, #7
I was working on a more in-depth post for today, but I ran out of time. Maybe tomorrow. I’m realizing that the daily posting schedule tends to push me toward short posts. Sometimes I write a post over several days, but most days I only have time to write one post. And that’s okay. Even…
Playing “Machinarium”, #6
I’m stuck on the puzzles again xD I’ve revisited all the areas, but nothing’s new and the things in my inventory seem useless.
Playing “Machinarium”, #5
Today I played more Machinarium. I really like the puzzles, most of them are the perfect difficulty. Satisfying to solve, but not too difficult. The few times I’ve used hints so far, the solutions were things I never would’ve guessed.
Happy New Year!
Happy new year everyone! I wish you all the very best in 2022! Also with the dawn of 2022, we’re approaching year 2 of Cheese is a Traffic Signal and I have a special post planned.
Playing “Getting Over It”, #14
50 runs, 29 hours. What a ride! I think I might give the game a break for a while xD
Playing “Getting Over It”, #13
If frustration is essential to the act of climbing, have I climbed? Or have I merely strolled through the park of horrors which others defeat?
Unscripted, #6
Today I continued reading Keep Going by Austin Kleon and I’m realizing how much I focus on results in art. So I painted a painting to just have fun. The painting may be good, bad, or awful, but that doesn’t matter: it’s evidence that I had a good time.
Unscripted, #5
Today I started reading Keep Going by Austin Kleon. It’s very interesting so far and I’m curious to see what parts I can apply to my creative projects.
Playing “Machinarium”, #4
I made some progress on the puzzles; I found some subtle hints in the environment. Still enjoying the soundtrack. I’d post another screenshot, but now all the areas have spoilers for the puzzles.
Playing “Machinarium”, #3
Today I continued playing Machinarium. The soundtrack is so good! It really completes the mood. I’m stuck on the puzzles right now, but I’m enjoying just standing in different scenes to listen to the soundtrack.
Merry Christmas!
Merry Christmas everyone! I wish you all the best, whether or not you celebrate Christmas, and I hope you’re having a wonderful day!
Playing “Machinarium”, #2
Some of the puzzles so far are tricky and they remind me of puzzles in interactive fiction. The point-and-click mechanic feels like it takes the infinite possible solutions of interactive fiction and compresses them down to a manageable size.