A more difficult Flappy Bird? Made in PICO-8 in fourteen hours over the course of eight days.
Tag: pico-8
Reverse Bird, Prototyping 2
Today I sprinted to finish the Reverse Bird prototype. I have a new project planned for June, so I’m trying to finish the prototype before then. It should be done tomorrow!
A Better 2D Camera (Reverse Bird)
Today I worked on an improved camera for Reverse Bird. It’s still kind of a hack, but it’s less of a hack than the first camera. Now I’m rewriting Reverse Bird to use the new camera. I also started using Git to track the project version history.
Reverse Bird, Prototyping 1
Today I’ve been playing some of the original Flappy Bird. If I’m making a Flappy Bird clone, I may as well do it right and reference the original. While playing, I noticed that the bird’s rotation and jump are much more relaxed than I remembered. On the coding side, I fixed a bug where the…
Sprite Rotation in PICO-8, 2
Today I worked more on sprite rotation, but it seemed best if I used filled triangles instead of sprites. I ported the triangle fill function from my 3D render and with that working, here’s a prototype of Reverse Bird: It’s still missing collisions and everything else that would make it a finished game, but the…
Sprite Rotation in PICO-8
I have a game idea which needs rotated sprites or at least rotated rectangles, but PICO-8 doesn’t have a built-in way to draw either. I found some sprite rotation libraries and, while I may end up using them, I wanted to at least try writing my own code. I started by porting the textured triangle…
Optimizing The Bubbles Screensaver, Again
I already optimized this once before, but I’ve found a much better collision checking system. The new bubbles screensaver now supports 70 bubbles, up from 50. The new system Here’s how it works: it sorts the bubbles based on their X position and loops through the bubbles. For every bubble, it looks backwards in the…
Optimizing The Bubbles Screensaver (PICO-8)
I was tinkering with the PICO-8 bubble screensaver today and I found a simple optimization that allows the game to support 50 bubbles instead of 40. (Edit: I’ve since optimized it again) Background The game needs to know which bubbles are colliding so that it can push them apart. The easiest method of finding which…
Bubbles Screensaver (PICO-8)
Hey Everyone! I’m making things in PICO-8! If you’re unfamiliar with PICO-8, it’s a fantasy console for making small games and other programs. Here’s their website. As a kid, I remember being fascinated by the Windows 7 bubbles screensaver and I thought the bubbles would work well in PICO-8. So here it is! Controls: Z…