Reverse Bird (Game)

A more difficult Flappy Bird? Made in PICO-8 in fourteen hours over the course of eight days.

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Reverse Bird, Prototyping 2

Today I sprinted to finish the Reverse Bird prototype. I have a new project planned for June, so I’m trying to finish the prototype before then. It should be done tomorrow!

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A Better 2D Camera (Reverse Bird)

Today I worked on an improved camera for Reverse Bird. It’s still kind of a hack, but it’s less of a hack than the first camera. Now I’m rewriting Reverse Bird to use the new camera. I also started using Git to track the project version history.

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Reverse Bird, Prototyping 1

Today I’ve been playing some of the original Flappy Bird. If I’m making a Flappy Bird clone, I may as well do it right and reference the original. While playing, I noticed that the bird’s rotation and jump are much more relaxed than I remembered. On the coding side, I fixed a bug where the…

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Sprite Rotation in PICO-8, 2

Today I worked more on sprite rotation, but it seemed best if I used filled triangles instead of sprites. I ported the triangle fill function from my 3D render and with that working, here’s a prototype of Reverse Bird: It’s still missing collisions and everything else that would make it a finished game, but the…

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Sprite Rotation in PICO-8

I have a game idea which needs rotated sprites or at least rotated rectangles, but PICO-8 doesn’t have a built-in way to draw either. I found some sprite rotation libraries and, while I may end up using them, I wanted to at least try writing my own code. I started by porting the textured triangle…

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Bubbles Screensaver (PICO-8)

Hey Everyone! I’m making things in PICO-8! If you’re unfamiliar with PICO-8, it’s a fantasy console for making small games and other programs. Here’s their website. As a kid, I remember being fascinated by the Windows 7 bubbles screensaver and I thought the bubbles would work well in PICO-8. So here it is! Controls: Z…

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