What if Flappy Bird didn’t have gaps between the pipes?
Author: Jacob
Surviving
I’ve been surviving for so long. This is the construct I’ve built to be okay. Doing things on the computer; setting goals and crushing them. Here’s a metaphorical story: I’m on a flight to the next stage of my life. The plane crashes. I survive. The people helping me are in turmoil. I survive. I…
Playing “Punishment”, #3
I’m noticing that being able to play faster makes this more of a rage game, like playing Getting Over It on PC. It really has a similar flavor to Getting Over It. I hope there’s a way to cleanly fall back to the beginning, if not I’ll have to practice.
Playing “Punishment”, #2
I just discovered that Punishment isn’t supposed to be agonizingly slow. I assumed it was part of the challenge. I’ve been playing on my Windows XP laptop (because it runs natively), but today I tried playing it on my main laptop and it runs at 60 fps! Time to get good!
How long can you stay here?
A mini experimental game I made in 45 minutes.
Button Game
A mini experimental game I made in 15 minutes.
Learning Assembly, Part 2 #13
Today I spent some more time on the Atari course. I don’t want to totally lose track xD I configured dasm to output symbol files so that I get address names in the Stella debugger. Then I started learning about NTSC frame synchronization and I’m wondering about the electron beam. So in a CRT display,…
Reading Books on Kindle
Today I finished reading Blink by Malcolm Gladwell. I started to write about it, but then I realized I had more to say about reading on Kindle than about Blink. It’s an excellent book and I thoroughly enjoyed it. This post won’t do it justice, so you should read it yourself. Ok, about reading on…
Unplugged Keyboard, Part 3
I may be misrepresenting what I type on the unplugged keyboard as always being funny. A lot of it is stuff I need to say, but to no one in particular, and things I can’t say in English (not literally, mentally)…
Unplugged Keyboard, Part 2
Perhaps in mowing the lawn of words, I’ve missed the wildflowers. A few years ago, I read On Writing Well by William Zinsser and it overhauled how I think about writing. My main takeaway was to ruthlessly delete. To purge useless words, poor sentences, and unwieldy paragraphs; to trim the verge, evening, noon, and night.…
Unplugged Keyboard
Typing on an unplugged keyboard. It’s oddly nice. I can type whatever I want. Watching letters go straight to the void. Typos don’t matter. I’m the only one who knew they existed. Or did they exist in the first place? What’s the point of function keys? I would at least want the enter key. Punctuation?…
Unscripted, #9
Hey, I just watched this video by Savannah Brown. It’s the most real conversation I’ve seen in a long time, a level of realness I aspire to. Allow me to set the stage: (Excerpt from another essay:) I want to use tools of the past to create games of the future, games where you feel…
Game Dev Notes, #2
What kind of game could you guarantee finishing in 10 minutes? Seriously, I’d be thrilled to see. Here’s mine. I think this is an interesting question because it’s at the heart of what it means to finish games. The decision process involved in finishing a 10-minute game is a condensed version of the process to…
Discovering “Ink”
I’ve found a perfect tool for writing interactive text games! It’s called Ink and it’s free and open source. I normally use Windows Batch, but I’ve been looking for something cross-platform. I’ve briefly used Inform and Twine, and Ink is somewhere in the middle. I think of Inform as being on the far left of…
365 Days
Hey! Today marks one year of daily posting! Who would’ve thought when I wrote, “I might also continue tomorrow if I’m having fun” that I’d end up here? I wanted to do something to celebrate, so I played my ukulele, blew bubbles outside, ate some gummy worms, and listened to my favorite music on repeat.…
Reading “The War of Art”
Today I read The War of Art by Steven Pressfield. The central theme is the idea of resistance, a force which prevents people from making creative works and becoming their truest selves. I really liked the book, but the idea of resistance didn’t resonate with me. It was still a motivating read and I’d definitely…
Learning Assembly, Part 2 #12
I got back on track, but then I downloaded a header file of memory addresses and, guess what, there are four more audio addresses! $15 and $19 are only two of them. There are actually two of each: control, pitch, and volume. So I can output two different sounds at once, although they don’t seem…
Game Dev Notes, #1
Hey, just wanted to say that game development isn’t always difficult. I see most people online (including me) talking about problems and roadblocks, but sometimes there are moments when everything’s coming together. Earlier today I was working on a project and everything was going smoothly and my creative expression was flowing and it felt so…